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[Boardgame review] Century: Golem Edition



[Boardgame review] Century: Golem Edition


How to play Century: Golem Edition

In Century: Golem Edition players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Players collect crystals, trade crystals, and deliver crystals to score victory points. And as you can predict, the player with the most points at the end of the game wins!
To begin, each player gets a Caravan card that shows 10 spaces where they can store their collected crystals during the game. Each player also gets a starting hand of the same 2 cards: “Create 2” and “Upgrade 2”.
Then the two decks of cards are shuffled and some of them are placed out face-up on the table. The first deck of cards are the Merchant cards and 6 of those cards will be placed in a row face-up. The next deck are the Points cards and 5 of those are placed in a row face-up.

Century Golem Edition card game
Initial game set up with Merchant, Point cards, and crystals in order of level.

As the name implies, the Points cards are the ones that indicate a point value at the bottom of the card and show the color and amount of crystals that must be turned in to gain the card.
The Merchant cards are what players will add to their hand to generate combinations of crystals that they’ll use to eventually get the Points cards.
On a player’s turn, they take just one action and then play goes to the next player.
A player may choose to do 1 of these on their turn:
  1. Gain a Merchant card from the face-up row of Merchant cards
  2. Play a card from their hand and take that action
  3. Take back into hand all their played cards
  4. Claim a Point card

1. Gain a Merchant Card
To gain a Merchant card the player can simply take the first card in the row. However, if they want to gain a card further along the row, they must pay for it. To do so, they simply place one of their crystals on any face-up cards the pass over.
For example, if they want the 3rd card in the row, they must place one crystal on the 1st card and one crystal on the 2nd card.
If a player gains a card that has crystals on it, they also gain those crystals.
Once a player has gained a Merchant card, they remaining cards shift in to fill the empty space and a new card is drawn from the deck to add to the row.

Century Golem Edition card game
Players pay crystals if they want Merchant cards beyond the first in the row.


2. Play a Card
To play a Merchant card from their hand, a player simply lays it down in front of them and takes the action indicated on the card. It will either let them gain a certain colored crystal, upgrade some crystals to higher value crystals, or trade crystals of one color for crystals of a different color.
For example, the 2 cards each player gets at the beginning of the game are “Create 2” and “Upgrade 2”. The first allows them to get 2 yellow crystals. The second allows them to upgrade 2 crystals 1 level or 1 crystal up 2 levels. This means they could trade 2 yellows up to 2 greens or 1 yellow up to 1 blue (since the level progression is Yellow, Green, Blue, Pink).

Century Golem Edition card game
Playing this card lets me gain 2 Yellow crystals.

Besides outright gaining crystals or upgrading crystals, a player may have cards that let them exchange crystals for others. A player can do this as many times in a row as long as they have the appropriate crystals available.
For example, a Merchant card that shows trading 2 Blue crystals for 1 Pink and 2 Greens means a player could trade out 4 of their Blue crystals for 2 Pinks and 4 Greens.
However, players are limited to storing a maximum of 10 crystals on their Caravan card. So they must be judicious in their exchanges.

3. Take Back Played Cards
Once a player has played a card, they won’t get it back in their hand until they choose this action. This action is called, Resting. It lets a player take all their played cards to that point back into their hand.
But players don’t have to play all their cards before choosing this option.
If they have a hand of 6 cards, they may choose to Rest and take cards back into hand even after playing just 4 of them.
Deciding when to take cards back into hand is a key factor in the game.

Century Golem Edition card game
I still have some good cards to play, but should I take back my stack of played cards now?


4. Claim a Point Card
Since the ultimate outcome of the game rests on who has the most points, players will want to take this action as much as they can. However, they can only do so once they’ve collected the right amount and color of crystals required on the Point cards.
The good news is that players can claim any face-up point card they want.
Yet, there’s also a bonus for taking the 1st or 2nd card in the row. That’s because next to the 1st card in the row is a stack of Copper token that are each worth 3 points at the end of the game. And next to the 2nd card in the row is a stack of Silver tokens that are each worth 1 point at the end of the game.
The amount of tokens next to those cards is twice the number of players in the game.

Century Golem Edition card game
The 8 value card doesn’t seem tempting, but in this spot, it also grants a copper token worth 3 points.

Like with the Merchant cards, once a card is claimed, all the cards in the row shift to fill in the empty space and a new Point card is drawn and placed face-up in the row.
Once one player has claimed their 5th Point card (or 6th in a 2 or 3-player game), the game will end after players finish out that round.
Then players total up their points. The Point cards are equal to their printed value. The tokens are either 3 (copper) or 1 (silver) point. And any non-yellow crystals a player has on their Caravan card are also worth 1 point each. The player with the most points wins!

Can the whole family enjoy playing Century: Golem Edition?

Like we said in the beginning, Century: Golem Edition is a fantastic board game for the whole family!
It’s a game that both young and old players can all enjoy playing together. The game play is straightforward yet also offers enough choices due to the variety of cards and when they appear to keep players coming back for more.
Young players will love collecting crystals as well as exchanging them for more powerful combinations of crystals. And older players will realize there’s also depth of strategy involved in the choices they make.
Besides the starting 2 Merchant cards that all players get, every Merchant card is unique. This means every player will have to find their own want to gain and convert crystals to the combinations they need to claim points cards. It also means that luck plays a roll in the game.
The good news is that there’s just the right mix of luck and strategy to make it an engaging game for families.

#review #boardgame #century #boardgamegeek #kickstarter #brain #game #puzzle #mania #funding

There is a puzzle game associated with this board game.
Game name: Tribio puzzle




reference:
https://www.theboardgamefamily.com/2018/07/century-golem-edition-card-game-review/

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